Contemporary African American Literature

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Publisher : Indiana University Press
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ISBN : 025300697X
Pages : 393 pages
Rating : 4.2/5 (53 users)


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Essays exploring contemporary black fiction and examining important issues in current African American literary studies. In this volume, Lovalerie King and Shirley Moody-Turner have compiled a collection of essays that offer access to some of the most innovative contemporary black fiction while addressing important issues in current African American literary studies. Distinguished scholars Houston Baker, Trudier Harris, Darryl Dickson-Carr, and Maryemma Graham join writers and younger scholars to explore the work of Toni Morrison, Edward P. Jones, Trey Ellis, Paul Beatty, Mat Johnson, Kyle Baker, Danzy Senna, Nikki Turner, and many others. The collection is bracketed by a foreword by novelist and graphic artist Mat Johnson, one of the most exciting and innovative contemporary African American writers, and an afterword by Alice Randall, author of the controversial parody The Wind Done Gone. Together, King and Moody-Turner make the case that diversity, innovation, and canon expansion are essential to maintaining the vitality of African American literary studies. “A compelling collection of essays on the ongoing relevance of African American literature to our collective understanding of American history, society, and culture. Featuring a wide array of writers from all corners of the literary academy, the book will have national appeal and offer strategies for teaching African American literature in colleges and universities across the country.” —Gene Jarrett, Boston University “[This book describes] a fruitful tension that brings scholars of major reputation together with newly emerging critics to explore the full range of literary activities that have flourished in the post-Civil Rights era. Notable are such popular influences as hip-hop music and Oprah Winfrey’s Book Club.” —American Literary Scholarship, 2013

Street Talk

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Publisher : Randy Kearse
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ISBN : 0980097479
Pages : 700 pages
Rating : 4.9/5 (8 users)


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Street Talk: Da Official Guide to Hip-Hop & Urban Slanguage is the most authentic slang language lexicon that interprets the hip-hop and urban slang dialect. Over 10,000+ enteries, you will find the word, term or metaphor followed by information from it's origin to contextual examples. Randy "Mo Betta" Kearse proves that he has his finger on hip-hop urban street culture with the Street Talk's 700+ pages, 10,000+ entries. This unique dictionary simplifies the complex hip-hop slang vernacular. What makes this dictionary so unique is, though gritty, it doesn't have entries that disrespect woman by referring to them as &itches nor does it have entries that include the N-word. Randy Kearse should be comended for the job he has done. Street Talk documents the intricate way that people communicate throughtout the hip-hop and urban culture. Street Talk should be called Webster's cool cousin.

Lyrics of Life

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Publisher : Lulu.com
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ISBN : 0557085594
Pages : 38 pages
Rating : 4.5/5 (57 users)


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This is a collection of poetry that deals with life's struggles told from different points of view. Every person who reads this book should be able to relate to some of the poems icluded in this collection.

LSAT Logic Games

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Publisher : Manhattan Prep Publishing
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ISBN : 1506265626
Pages : 675 pages
Rating : 4.5/5 (62 users)


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Manhattan Prep’s LSAT Logic Games guide, fully updated for the digital exam, is an essential tool for the LSAT section that everyone loves to hate. Manhattan Prep’s LSAT guides use officially-released LSAT questions and are written by the company’s instructors, who have all scored a 172 or higher on the official LSAT—we know how to earn a great score and we know how to teach you to do the same. This guide will train you to approach LSAT logic games as a 99th-percentile test-taker does: Recognize every type of game Make valid inferences Diagram quickly and accurately Predict correct answers and spot trap answers Take advantage of the digital format to work quickly and strategically You will have access to many practice problems and extensive solutions: Timed drill sets made up of real LSAT questions to help you absorb and apply what you’ve learned In-depth solutions, including hand-drawn diagrams and step-by-step analysis Access to complete solutions for all of the logic games in PrepTests 40–70

True to the Game

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Publisher : Grand Central Publishing
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ISBN : 9780446581608
Pages : 320 pages
Rating : 4.5/5 (816 users)


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It's the late 1980s, and Gena, a young girl from the projects, meets Quadir, a millionaire drug dealer, and falls madly in love. Quadir builds a massive empire while fighting his rivals and enemies. Gena faces the challenges of holding onto her man, her house, her car, and the cash. Both of them find themselves caught up in a vicious yet seductive world, and learn that success in this game is no easy win. Gena and Quadir also learn that once you're in, there's no way out, 'cause everyone stays in forever....True.

Learning Java with Games

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Publisher : Springer
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ISBN : 3319728865
Pages : 563 pages
Rating : 4.3/5 (197 users)


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This innovative approach to teaching Java language and programming uses game design development as the method to applying concepts. Instead of teaching game design using Java, projects are designed to teach Java in a problem-solving approach that is both a fun and effective. Learning Java with Games introduces the concepts of Java and coding; then uses a project to emphasize those ideas. It does not treat the object-oriented and procedure and loop parts of Java as two separate entities to be covered separately, but interweaves the two concepts so the students get a better picture of what Java is. After studying a rich set of projects, the book turns to build up a “Three-layer Structure for Games” as an architecture template and a guiding line for designing and developing video games. The proposed three-layer architecture not only merges essential Java object-oriented features but also addresses loosely coupled software architecture.

Practical Dojo Projects

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Publisher : Apress
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ISBN : 1430210656
Pages : 466 pages
Rating : 4.4/5 (32 users)


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The era of professional JavaScript development has arrived! Gone are the days when writing all the client–side code for your applications by hand yourself was the norm. Gone are the days when scrounging around the Internet to find a snippet of code to do something you need could lead to either decent code or utter garbage that you'd surely regret using later. No, writing high–quality JavaScript these days is a whole lot easier with the advent of top–notch libraries that save you time and effort, and one that stands out from most others is Dojo. Dojo is a library like few others: written by some of the best JavaScript coders around today, providing nearly everything you'll need to write modern rich Internet applications, all in one place. From Ajax to widgets, to client–side persistence and language extensions, and many points in between, Dojo has it all. In Practical Dojo Projects, you'll learn all about what Dojo has to offer. You'll see it in action in the form of five fully functional applications, which include A contact manager for storing info for all the important people in your life A code cabinet: a place to store, index, and get code snippets from A stock tracker to keep track of your stock portfolio A message forum for open discussions on topics you define Even a fun little game! By the time you've finished reading, you'll have a firm grasp on what Dojo is all about, and you'll have the preparation you need to begin to use it yourself in your own projects. See you inside!

General Game Playing

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Publisher : Springer Nature
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ISBN : 303101569X
Pages : 213 pages
Rating : 4.0/5 (31 users)


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General game players are computer systems able to play strategy games based solely on formal game descriptions supplied at "runtime" (n other words, they don't know the rules until the game starts). Unlike specialized game players, such as Deep Blue, general game players cannot rely on algorithms designed in advance for specific games; they must discover such algorithms themselves. General game playing expertise depends on intelligence on the part of the game player and not just intelligence of the programmer of the game player. GGP is an interesting application in its own right. It is intellectually engaging and more than a little fun. But it is much more than that. It provides a theoretical framework for modeling discrete dynamic systems and defining rationality in a way that takes into account problem representation and complexities like incompleteness of information and resource bounds. It has practical applications in areas where these features are important, e.g., in business and law. More fundamentally, it raises questions about the nature of intelligence and serves as a laboratory in which to evaluate competing approaches to artificial intelligence. This book is an elementary introduction to General Game Playing (GGP). (1) It presents the theory of General Game Playing and leading GGP technologies. (2) It shows how to create GGP programs capable of competing against other programs and humans. (3) It offers a glimpse of some of the real-world applications of General Game Playing.

Algorithmic Game Theory

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Publisher : Springer Science & Business Media
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ISBN : 3642161693
Pages : 370 pages
Rating : 4.6/5 (421 users)


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Thepresentvolumewasdevotedto thethirdeditionofthe InternationalSym- sium on Algorithmic Game Theory (SAGT), an interdisciplinary scienti?c event intended to provide a forum for researchers as well as practitioners to exchange innovative ideas and to be aware of each other's e?orts and results. SAGT 2010 took place in Athens, on October 18–20, 2010. The present volume contains all contributed papers presented at SAGT 2010 together with the distinguished invited lectures of Amos Fiat (Tel-Aviv University, Israel), and Paul Goldberg (University of Liverpool, UK). The two invited papers are presented at the - ginning of the proceedings, while the regular papers follow in alphabetical order (by the authors' names). In response to the call for papers, the Program Committee (PC) received 61 submissions.Amongthesubmissionswerefour paperswith atleastonecoauthor that was also a PC member of SAGT 2010. For these PC-coauthored papers, anindependent subcommittee (EliasKoutsoupias,PaulG. Spirakis,andXiaotie Deng) made the judgment, and eventually two of these papers were proposedfor inclusion in the Scienti?c Program. For the remaining 57 (non-PC-coauthored) papers, the PC of SAGT 2010 conducted a thorough evaluation (at least 3, and on average 3.9 reviews per paper) and electronic discussion, and eventually selected 26 papers for inclusion in the Scienti?c Program. An additional tutorial, “Games Played in Physics”, was also provided in SAGT 2010, courtesy of the academic research network Algogames (A??o?a????o) of the University of Patras.

True to Life Intermediate Personal Study Cassette

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Publisher : Cambridge University Press
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ISBN : 9780521456302
Pages : 164 pages
Rating : 4.4/5 (563 users)


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True to Life is a five level course designed specifically for adult learners.

True to Life Pre-intermediate Teacher's Book

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Publisher : Cambridge University Press
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ISBN : 9780521421478
Pages : 180 pages
Rating : 4.4/5 (214 users)


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True to Life is a five level course designed specifically for adult learners.

Blackjack Blueprint–Second Edition

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Publisher : Huntington Press Inc
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ISBN : 1935396536
Pages : 400 pages
Rating : 4.9/5 (353 users)


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The most comprehensive book ever written on playing blackjack for profit, Blackjack Blueprint covers everything from basic strategy to counting cards, from maximizing potential going solo to playing on a blackjack team. Casino comps, location play, shuffle tracking, playing in disguise, outwitting the eye in the sky, and other advantage-play techniques—it’s all here. This revised edition contains new information on getting reimbursed for airline tickets, negotiating and optimizing rebates on gambling losses, hiding chips and disguising wins, security while on blackjack-related websites, protecting your personal privacy when making large cash transactions at casinos, and more.

Markets, Games, and Strategic Behavior

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Publisher : Princeton University Press
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ISBN : 0691188971
Pages : pages
Rating : 4.6/5 (911 users)


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From a pioneer in experimental economics, an expanded and updated edition of a textbook that brings economic experiments into the classroom Economics is rapidly becoming a more experimental science, and the best way to convey insights from this research is to engage students in classroom simulations that motivate subsequent discussions and reading. In this expanded and updated second edition of Markets, Games, and Strategic Behavior, Charles Holt, one of the leaders in experimental economics, provides an unparalleled introduction to the study of economic behavior, organized around risky decisions, games of strategy, and economic markets that can be simulated in class. Each chapter is based on a key experiment, presented with accessible examples and just enough theory. Featuring innovative applications from the lab and the field, the book introduces new research on a wide range of topics. Core chapters provide an introduction to the experimental analysis of markets and strategic decisions made in the shadow of risk or conflict. Instructors can then pick and choose among topics focused on bargaining, game theory, social preferences, industrial organization, public choice and voting, asset market bubbles, and auctions. Based on decades of teaching experience, this is the perfect book for any undergraduate course in experimental economics or behavioral game theory. New material on topics such as matching, belief elicitation, repeated games, prospect theory, probabilistic choice, macro experiments, and statistical analysis Participatory experiments that connect behavioral theory and laboratory research Largely self-contained chapters that can each be covered in a single class Guidance for instructors on setting up classroom experiments, with either hand-run procedures or free online software End-of-chapter problems, including some conceptual-design questions, with hints or partial solutions provided

Behavioral Interactions, Markets, and Economic Dynamics

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Publisher : Springer
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ISBN : 4431555013
Pages : 669 pages
Rating : 4.4/5 (315 users)


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This book collects important contributions in behavioral economics and related topics, mainly by Japanese researchers, to provide new perspectives for the future development of economics and behavioral economics. The volume focuses especially on economic studies that examine interactions of multiple agents and/or market phenomena by using behavioral economics models. Reflecting the diverse fields of the editors, the book captures broad influences of behavioral economics on various topics in economics. Those subjects include parental altruism, economic growth and development, the relative and permanent income hypotheses, wealth distribution, asset price bubbles, auctions, search, contracts, personnel management and market efficiency and anomalies in financial markets. The chapter authors have added newly written addenda to the original articles in which they address their own subsequent works, supplementary analyses, detailed information on the underlying data and/or recent literature surveys. This will help readers to further understand recent developments in behavioral economics and related research.

Denying Existence

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Publisher : Springer Science & Business Media
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ISBN : 9401712239
Pages : 260 pages
Rating : 4.4/5 (17 users)


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This book tries to explore, in language as non-technical as possible, the deepest philosophical problems regarding the logical status of empty (singular) terms such as `Pegasus', `Batman', `The impossible staircase departs in Escher's painting `Ascending-Descending'+ etc., and regarding sentences which deny the existence of singled-out fictional entities. It will be fascinating for literary theorists with a flair for logic, to students of metaphysics and philosophy of language, and for historians of philosophy interested in the fate of the Russell-Meinong debate. For teachers of these aspects of analytic philosophy this will provide a textbook which goes beyond the Western tradition (without plunging into any mystical Eastern `Emptiness', which is what some previous comparative philosophers did!).

The Future of Motorsports

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Publisher : Taylor & Francis
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ISBN : 1000899381
Pages : 280 pages
Rating : 4.0/5 (8 users)


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This book takes stock of the position of motorsport in the 21st century and considers how it will continue to influence sport business, politics, and society in the future. Presenting a set of thematic essays and multi-disciplinary case studies, the book demonstrates that motorsport continues to play a significant role in relationships between the automotive industry, nationalism, industrialisation, and capitalism as well as motorsports’ position as a feature of contemporary popular culture. Examining issues such as event management and legacy, environmental sustainability and ‘greenwashing’, diversity and inclusion, the rise of gaming and esports, and the use of sport as political soft power around the world across multiple motorsport disciplines, the book shines fascinating new light on this innovative but sometimes problematic industry. This is essential reading for all advanced students, researchers, managers, strategists, sponsors, and other stakeholders working at the nexus of motorsport, business, politics, and culture.

Object-Oriented Python

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Publisher : No Starch Press
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ISBN : 1718502060
Pages : 417 pages
Rating : 4.7/5 (185 users)


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Power up your Python with object-oriented programming and learn how to write powerful, efficient, and re-usable code. Object-Oriented Python is an intuitive and thorough guide to mastering object-oriented programming from the ground up. You’ll cover the basics of building classes and creating objects, and put theory into practice using the pygame package with clear examples that help visualize the object-oriented style. You’ll explore the key concepts of object-oriented programming — encapsulation, polymorphism, and inheritance — and learn not just how to code with objects, but the absolute best practices for doing so. Finally, you’ll bring it all together by building a complex video game, complete with full animations and sounds. The book covers two fully functional Python code packages that will speed up development of graphical user interface (GUI) programs in Python.